MidgardPlus

Everything in the mod

Features

The realms, the bosses, companions, portals, the sea and every system MidgardPlus adds. All of it starts off until you turn it on.

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In short

What it is

What is MidgardPlus

MidgardPlus is a full overhaul for Valheim. It started as a quality of life pack and grew into a world of its own. It has 1,844 settings, and every one of them starts at vanilla. Install it and your game plays exactly as before. Then turn on the parts you want.

  • Quality of life you control: farming, storage, slots, timers and a HUD you lay out yourself.
  • 44 Jarl legendary weapons and nine Jarl armour sets that wake in a boss’s blood and grow with every life they take.
  • Eight bosses of its own, with cinematic fights, the Kraken out at sea, and the game’s bosses to replay.
  • A living sea with the Kraken, raiders and wrecks, a shipyard to build your own ships, and fishing that fights back.
  • Villages that grow and wall themselves in, now in every land, realms that go to war, factions you can swear to, and sieges on villages and on your base.
  • Companions with jobs, and a barracks to command them.
  • An enchanting table, a painter's table and station queues.
  • Building tools, a compass and map that keep up with you, and a server that controls it all from the F9 panel.

What is Megin

Megin is the first add-on for MidgardPlus, a separate download that adds an RPG layer. At Ýdalir, the hall of Ullr's hunters, you pass the trials, swear on the oath ring and wake the inner might in you. Then you shape it yourself: powers you build piece by piece and bind with oaths, an affinity named by Mímir's well, stances, mastery and five paths. Take the lodge's contracts, hear the elders' tales and climb the 200 floors of Himinbjörg. It needs MidgardPlus, and like everything here it starts off.

More about Megin

Try it in your browser

Two of the windows from the game work right here, with the same numbers the mod uses.

Enchanting table Megin power builder

Lantern Rings

Seven colours, one ring for you

Every player can win one Lantern Ring in each world. Three questions from the old tales wake it in one of seven colours, each with ten powers and a great one, and it grows with you up to level 10. It all starts off, so your host turns it on.

Looking for the rings? This is the place, and the Lantern Rings link in the Features menu brings you back here.

1. Find the altar

Every world has one ring altar, out in the Meadows or the Black Forest, with a pillar of light over it. Once Eikthyr falls, Hugin tells you where it stands and pins it on your map. Come close and its guards rise. Kill every one and the ring is yours.

2. Answer three questions

Put the ring on and it asks you three questions from the old tales. Your answers wake it in one colour. Later you can turn it to another colour at your rune hearth.

3. Meet the Last Bearer

The first time you wear it, the Last Bearer comes down from the sky and walks you through it, one short step at a time. Hold use to skip him, and type ringtutorial or use the button in F9 to see him again.

4. Build your rune hearth

Build it next to a stonecutter while you carry your ring. It’s one per player and your first one is free. It fills your ring back up with a thin beam in about five seconds, and it’s where you change colour.

5. Everything runs on charge

A full ring holds 200 charge, shown as a bar over your stamina. Every power spends some and then rests a while. The charge is one pool for each player, so swapping rings doesn’t fill it up. When it’s empty, fill it at your hearth or from a ring battery.

6. Fly

Press Left Alt and F, or jump again in the air, to take off. Flight spends 2 charge a second. When the charge runs out you glide down slowly and take no fall damage. You can punch and swing in the air, dive and slam with power 2 and fire your quick shot as a volley.

7. Grow it

Powers that land on foes make the ring grow, up to level 10, and never past the bosses you have beaten. Powers open as it grows: the quick shot, the guard and flight first, the great power at 10. Every level hits and heals harder. Ring growth Fast brings the old way back.

8. Fight together

Two colours cast together merge into one team attack. Three great powers at once open the Gate of the Nine Worlds, or the Einherjar Charge when white is among them. With Ring support on, friends feed each other’s charge.

9. Swear the oath

At your own hearth, hold the alternate place key and say your colour’s four line oath out loud. The ring fills up and you go Oathbound for a while, and shouting makes it hit harder. Once a day. It needs proximity voice and a mic, and nothing you say is saved.

The seven colours

Left Alt and 1 to 0 call the ten powers, Left Alt and R the great power. You can change every key.

Lantern Ring, Yggdrasil, the World Ash

Green

Yggdrasil, the World Ash

Its roots reach into every world. Your ring raises shapes of hard light, walls and fists, chains and bridges, and stands like the ash when the storm comes.

Gift: Bark like the World Ash. More armour and stamina while your ring holds charge.

  1. 1Green bolt
  2. 2Giant fist
  3. 3Spike field
  4. 4Dash
  5. 5Shield wall
  6. 6Grapple chain
  7. 7Watching orb
  8. 8Shield dome
  9. 9Green beam
  10. 0Bridge of light
  11. RRoots of Yggdrasil
Lantern Ring, Hel, keeper of the dead

Yellow

Hel, keeper of the dead

Half her face is living and half is dead. Your ring carries the cold of Helheim: bones from the ground, a bell that sends foes running and the dead rising to serve you.

Gift: Frost and spirit bite less while your ring holds charge.

  1. 1Bone shard
  2. 2Grave bell
  3. 3Bone field
  4. 4Hel's door
  5. 5Half of Hel
  6. 6Hel's gaze
  7. 7Hel's thralls
  8. 8Garmr's run
  9. 9Niflhel mist
  10. 0Nidhogg's bite
  11. RHel's gate
Lantern Ring, the berserkir, the bear shirts

Red

The berserkir, the bear shirts

The berserkir went to battle in the skins of bears and boars. Your ring burns with their blood: claws, charges and a war cry, and at the last the berserkergang.

Gift: You heal and get your breath back faster while your ring holds charge.

  1. 1Blood bolt
  2. 2Bear's maul
  3. 3Blood burst
  4. 4Boar's rush
  5. 5Bear's hide
  6. 6War cry
  7. 7Spirit bear
  8. 8Axe whirl
  9. 9Ulfhednar pack
  10. 0Berserkir leap
  11. RBerserkergang
Lantern Ring, Ægir, lord of the sea

Blue

Ægir, lord of the sea

Ægir brews the mead of the gods in his hall under the waves, and his nine daughters are the waves themselves. Your ring carries the tide: water bolts, an undertow that drags foes in, Rán's net and a flood across the field.

Gift: You swim faster and longer and frost bites less while your ring holds charge.

  1. 1Wave bolt
  2. 2Tide lance
  3. 3Undertow
  4. 4Surf leap
  5. 5Ward of the deep
  6. 6Rán's net
  7. 7Daughters of Ægir
  8. 8Ægir's brew
  9. 9Whirlpool
  10. 0Kraken's arm
  11. RÆgir's flood
Lantern Ring, Fafnir, the dragon on the gold

Orange

Fafnir, the dragon on the gold

Fafnir lay coiled on Andvari's gold until the gold made him a dragon. Your ring breathes his fire and venom and calls his gold down from the sky.

Gift: You carry 75 more and fire bites less while your ring holds charge.

  1. 1Gold shards
  2. 2Dragonfire
  3. 3Venom pool
  4. 4Wing beat
  5. 5Dragon scales
  6. 6Andvari's grasp
  7. 7Fafnir's brood
  8. 8Dragon breath
  9. 9Tail sweep
  10. 0Hoard shield
  11. RGold of Gnitaheath
Lantern Ring, Freyja, mistress of the seidr

Violet

Freyja, mistress of the seidr

Freyja taught the seidr even to Odin, and wore Brisingamen and the falcon cloak. Your ring weaves her craft: crystal, storms, flight and the charm that turns a foe to your side.

Gift: No fall damage and faster stamina while your ring holds charge.

  1. 1Seidr spark
  2. 2Brisingamen
  3. 3Seidr storm
  4. 4Falcon cloak
  5. 5Crystal shell
  6. 6Freyja's charm
  7. 7Chosen of Folkvangr
  8. 8Chariot of the cats
  9. 9Hildisvini
  10. 0Seidr chain
  11. RFolkvangr
Lantern Ring, Valhalla, Odin's hall of the slain

White

Valhalla, Odin's hall of the slain

The valkyries choose the bravest of the fallen and carry them to Valhalla, where they feast and fight until the last day. Your ring shines with that hall: spears of light, valkyrie wings, Bragi's song and a gate that heals every friend.

Gift: You heal much faster and poison bites less while your ring holds charge.

  1. 1Einherjar spear
  2. 2Valkyrie's choosing
  3. 3Field of the einherjar
  4. 4Valkyrie wings
  5. 5Shield of Valhalla
  6. 6Bragi's song
  7. 7Valkyries
  8. 8Heidrun's mead
  9. 9Gjallarhorn
  10. 0Bifrost lance
  11. RGate of Valhalla

The ring pictures are renders of the ring models, not screenshots from the game.

Team attacks

Two players cast these two powers within a few seconds and a few metres of each other.

Three or more great powers at once open Gate of the Nine Worlds. With white among them it becomes Einherjar Charge.

Turn them on

In the launcher, the Rings of Valheim card turns every ring part on at once and leaves the oath off. Or pick them one by one in F9 or the config:

Lantern Ring Lantern Ring powers Lantern Ring flight Lantern Ring grows Ring team attacks Ring support Lantern Ring armour glow Ring oath Ring growth Ring battery

Ring altar waits for Eikthyr is on by default. Ring tutorial and Ring effects brightness are your own settings.

This month

Vetrnætr, the Winter Nights

A season event for all of October by the server’s own date. Your host turns on Vetrnætr.

Undead and anything killed at night can drop soul candles, more with stars. Bosses drop 3 to 6 candles and a keepsake the killer hasn’t found yet, and Haldor and Hildir sell keepsakes for candles. There are ten: a skull lantern, a Dísir shrine, a raven candelabra, a witch cauldron, a Hel stone, a watcher that turns its head, a bone throne and grave hangings to build, plus a mask and a wisp jar to wear. The F9 guide keeps a collection log with a trophy for finding them all, and everything you find stays and works after October.

The premise

Every setting starts at vanilla

Install it and nothing changes. There’s no bundled opinion about how Valheim should be played, and no rebalanced loot table to undo.

Open the launcher, the F9 panel or midgardplus.cfg, change the two or three things that have been bugging you, and leave the rest alone. Edits apply while the game is running, so you can try a number and change it again without restarting.

Each thing it adds has its own switch, and every switch starts off. Turn on Companions, Mounts, Saga Book or Tiered portals under 0 - Features and only that part joins your game. Settings that arrive with an update start off too, so an update never changes your world under you.

Everything in MidgardPlus

The Nine Realms

MidgardPlus has grown into a world of its own, so its features are laid out the way the old poems laid out the world: nine realms on one tree. Choose a realm on Yggdrasil and walk through it. Nothing changes your game until you switch it on, and where another mod already does a job, this one steps aside.

317features
1,844settings, each described in five languages
31legendary weapons
4replay bosses
1add-on: Megin

Four replay bosses

Older things under the world

Four bosses of MidgardPlus's own, each built on a creature the game already knows so he hunts, hits and dies the way the game expects. Each is raised with an offering you craft, at a place Hugin marks for you, and each starts off until the server turns him on.

Bestiary

The bosses MidgardPlus adds

Eight bosses of the mod’s own, each one waiting behind a boss the game already has. Every picture is the model that walks into your world, and all of them but Hrævængr turn in 3D.

Mosskin

Mosskin

After Eikthyr · Meadows · 5,000 health

The ground splits and the moss stands up. Mosskin is awake, and he is not pleased.

Summoned
Lay a Mossheart on the middle stone of a Moss Ring, nine mossy stones standing in the Meadows, five rings to a world. The Mossheart is made at a level 4 workbench from 5 ancient seeds, 10 surtling cores, 60 greydwarf eyes, 80 resin and 50 fine wood.
Weak to
Fire
Shrugs off
Pierce
Powers
Rage at half health and again at 30%: he hits harder and faster, and the trees on his back grow out. Earthquake: a ground slam that reaches 8 m around him. Vine traps: roots burst under the nearest player and hold everyone within 3 m.
Drops
60 copper, 30 tin, 24 surtling cores, 9 rubies and a troll trophy. With Loot rarity on the piles are a third smaller and an Epic piece of Black Forest gear drops every time, with a 25% chance of a Legendary one.
Vordr of the Reeds

Vordr of the Reeds

After the Elder · Swamp · 8,000 health

The reeds stand up in a line, and the line has a face.

Summoned
Lay a Drowned Ember in the brazier of a Drowned Hearth, a sunken hearth at the water’s edge in the Swamp, five to a world. The ember is made at a forge from an abomination trophy, 20 guck, 10 bloodbags, 10 ancient roots and 5 surtling cores.
Weak to
Fire, until the fire in his chest is lit. Then frost.
Shrugs off
Nothing at first. At his last stage fire only half hurts him.
Powers
Stages at 60% and 30% health. The water rises: leeches and blobs come in threes, everyone near him is soaked, and his slams leave pools of poison. A wall of roots closes round the fight. At the last stage the fire under the water is lit and every blow of his burns.
Drops
The Hearth Lantern, the Vordr trophy and an abomination trophy, with 75 iron, 60 guck, 9 chains and 30 ancient roots. With Loot rarity on the piles are a third smaller and an Epic piece of Swamp gear drops every time, with a 35% chance of a Legendary one.
The Gravejarl

The Gravejarl

After Bonemass · Swamp · 10,000 health

Chains drag up out of the mud. The Gravejarl has come to keep his oath.

Summoned
Lay a Jarl’s Oathring on an Oath Stone, a leaning runed stone inside a broken ring of stones in the Swamp, five to a world. The ring is forged at a level 2 forge from a draugr elite trophy, 10 iron, a chain, 10 withered bones and 40 bone fragments.
Weak to
Spirit
Shrugs off
Poison
Powers
A rack of weapons: a rusted sword, a bow whose quiver refills itself, and a grave axe he draws at half health. Rage at 60% and 25%: he grows, and hits harder and faster. His warband: draugr rise out of the ground around him, three at a time.
Drops
45 iron, 60 scrap iron, 6 chains, 15 withered bones and a draugr elite trophy. With Loot rarity on the piles are a third smaller and an Epic piece of Mountain gear drops every time, with a 45% chance of a Legendary one.
Ulfarr the Unfed

Ulfarr the Unfed

After Moder · Mountain · 14,000 health

A howl comes down off the peaks, and it is not a wolf’s.

Summoned
Lay an Unfed Portion on the Feeding Stone, a flat slab between two fires that never go out, inside a ring of nine standing stones in the Mountains, five to a world. The Portion is cooked at a cauldron from a Fenring trophy, 10 wolf meat, 10 freeze glands, 10 silver and 5 wolf fangs.
Weak to
Fire
Shrugs off
Frost
Powers
His claws hit for 110. Pounce: a pale ring marks where he will land on the player furthest from him, up to 32 m away, every 14 seconds. Stages at 65% and 30% health, each one hitting harder. At the second his pack comes, two starved wolves and a starved Ulv to a howl, and he breathes frost. At the last the fires go out: a frost burst in three waves, a cold within 20 m that stops your health coming back until you stand in a fire’s warmth, and a snowstorm.
Drops
The Unfed’s Pelt and the Ulfarr trophy for every player, with 75 silver, 60 wolf pelts, 60 wolf fangs, 45 freeze glands, a Fenring trophy and an Ulv trophy. With Loot rarity on the piles are a third smaller and an Epic piece of Plains gear drops every time, with a 55% chance of a Legendary one.
Bokr the Ledger-Eater

Bokr the Ledger-Eater

After Yagluth · Plains · 20,000 health

Something heavy comes over the ridge, chewing.

Summoned
Lay a Torn Ledger on the Reckoning Stone, a marked stone among Fuling stakes, banners and totem poles in the Plains, five to a world. The Ledger is bound at an artisan table from a Fuling berserker trophy, 10 black metal, 20 linen thread, 20 needles and 10 tar.
Weak to
Frost
Shrugs off
Pierce
Powers
A tally maul that hits for 150, and a rage of three blows in a row. Stages at 60% and 30% health, each one hitting harder. At the second his tribe answers: a Fuling shaman, an archer and two blades, four to a call. The shaman’s shield on him soaks up 1,500 damage while the shaman lives, and he eats pages to heal for every Fuling near him. At the last Yagluth’s debt comes due: a ring of fire 7 m around him and meteors, four to a call.
Drops
The Bokr trophy and a Page of the ledger for every player, with 90 black metal, 60 needles, 60 tar, 60 linen thread, 6 Fuling totems and a Fuling berserker trophy. With Loot rarity on the piles are a third smaller and an Epic piece of Mistlands gear drops every time, with a 70% chance of a Legendary one.
Thogn the Unanswering

Thogn the Unanswering

After the Queen · Mistlands · 24,000 health

The mist goes still. Somewhere a horn is not being blown.

Summoned
Sound a Fourth Horn at the Quiet Cairn, a black marble horn stand among leaning posts and Dvergr lanterns in the Mistlands, five to a world. The Horn is carved at a black forge from a Dvergr trophy, a Sealbreaker fragment, 3 black cores, 20 soft tissue and 20 refined eitr.
Weak to
Poison
Shrugs off
Frost
Powers
A staff, fireballs and an ice bolt that hits for 150. Stages at 65% and 30% health, each one hitting harder. At the second the towers answer: a Dvergr mender and two more Dvergr come, he heals while the mender lives, and every 45 seconds a ward takes 70% off every blow for 8 seconds. At the last comes the silence: nobody within 30 m can start a Forsaken power, Seekers come three at a time, and a shower of nine fireballs and a ring of ice join his spells.
Drops
The Unanswered Horn and the Thogn trophy for every player. Worn, the horn brings your eitr back a quarter faster and your steps carry half as far. With them come 90 refined eitr, 9 black cores, 60 carapace, 60 soft tissue and a Dvergr trophy. With Loot rarity on the piles are a third smaller and an Epic piece of Ashlands gear drops every time, with a 70% chance of a Legendary one.
The Red One

The Red One

After Fader · Black Forest and Mountain · 30,000 health

The sky goes grey out of season. The Red One has come for his Eye.

Summoned
Lay the Wanderer’s Eye on the saga stone at a Red One’s Rest, a shrine in the Black Forest or the Mountains that needs Saga stones on. The Eye is made at a level 2 black forge from Fader’s trophy, the Queen’s trophy, the Cloak of the Red One from the shrine’s chest and 10 flametal.
Weak to
Frost
Shrugs off
Lightning
Powers
The Wanderer’s Spear, thrust, thrown and loosed as a beam of lightning, and the Allfather’s Lightning, which cannot be blocked, only dodged. Stages at 65% and 30% health: first the wolves Geri and Freki come to his heel, then he calls the sky and a spear falls on every marked ring.
Drops
Gungnir and the Wanderer’s Hat for every player, with 60 flametal, 60 black metal, 90 refined eitr and a Seeker Queen trophy. With Loot rarity on the piles are a third smaller and an Epic and a Legendary piece of Ashlands gear drop every time.
Hrævængr the Hallsold

Hrævængr the Hallsold

After Moder · Mountains · 15,000 health

Rooks lift off the peaks all at once. Something big is flying with them.

Summoned
Lay an Unpaid Ring on the Cold High Seat, a broken high seat between two rows of hall posts in the Mountains. The ring is forged at a forge from 10 silver, 2 dragon tears, 10 feathers, 5 freeze glands and 5 obsidian. From an idea by Wolfrages.
Weak to
Spirit
Shrugs off
Frost
Powers
His glaive hits for 110. Stages at 65% and 30% health, each hitting harder. The cold of his sold hall hangs around him and slows your stamina and healing. At the second stage he calls his oathsworn housecarls and rings of frost light up under everyone near him. At the last he spreads his wings and the hall comes down, so get into the light.
Drops
His trophy and the Rook Mantle for every player there. With Boss trophy powers on, his trophy gives Wings of the Sold Hall.

The game’s own bosses can change too, each part behind its own switch. Boss scaling fits a boss to the band in front of it: harder to bring down with every extra player, a little more damage and more of whatever it summons, and it can grow with each boss your world has beaten. Extra bosses lets you offer a boss’s trophy back at the altar where you summoned it, and something older answers: The Reed Warden, Hrimnir the Frost Warden or Skarde the Blood Standard. Passive boss powers keeps the Forsaken power you chose always on at a quarter of its strength, and a boss trophy on an item stand at home hands you its power without the walk back to the stones.

Each boss has its own switch under 0 - Features and starts off, and so does every stage and power, so the host decides how hard the fight is. The numbers on the cards are the defaults, for one player.

Drag to turn it. Scroll or pinch to look closer.

What it adds

A whole saga, one switch at a time

Every part below has its own switch and starts off. Turn on what you want in the launcher, the config file or the F9 panel, and leave the rest.

Companions with jobs

Craft a horn and call a warrior, gatherer, builder or gardener. Lead one to a Garden sign and it keeps that garden, harvesting and planting again, seed beds too. Lead one to a kitchen and it cooks. A Household board shows who does what, and the harvest goes into the right barrel or signed chest.

Forty four Jarl weapons

Legendary weapons named for the people who back MidgardPlus, waiting to be found in your world. Each has its own model and powers, wakes small and grows stronger with every life it takes. The newest are Himindreki, Sópvöndr, Garmr’s Eclipse and Fate and Fury.

Replay bosses

Mosskin, Vordr of the Reeds, the Gravejarl and the Red One, and four more who answer at the game’s own altars. They fight like the game’s late bosses: an intro with a title card, the boss music, a ring round the arena, a great move at every stage and a death worth watching.

Raids, sieges and the War horn shrine

Upgraded sieges take over every raid: a siege book you can rewrite, faction and seasonal sieges, a war horn before the attack and rewards when your base holds. Sound the War horn shrine and a horde comes in waves, ending with a warlord.

The Saga Book, deeds and bounties

Press J for your saga: creatures slain land by land, finds, lands walked, the bosses and their tales, and 68 deeds with rewards and titles to wear. Take bounties from a Bounty board or the village trader: 45 named, starred hunts across eight lands.

Farming

See where you plant: a ghost on every spot a click will plant, red where the crop cannot grow, with a count and the grow time. Planting grids that line up with the field beside them, bulk harvest, replant after harvest, and the Seed bed, where crops grow without tilled ground.

Storage

Store all, Restock, Sort and a Trash button that can recycle. Quick stack fills the open chest too, follows chest signs and groups by kind. Food, seed and meat barrels with a lid that shows what they hold, house chests your companions fill, and crafting from the chests around you.

Equipment and quick slots

One panel beside your bag for helmet, chest, legs, cape, utility, trinket, food and ammo. Up to six quick slots with their own keys and a bar on screen, a second utility slot, misc slots for coins, keys, trophies and fish, and slots that open boss by boss.

Archery

A quiver bar with a key for each kind of arrow, a draw bar on the weapon readout, and arrow recovery that knows arrow kinds. Draw speed and stamina, crossbow reload and recoil, critical arrows, a crouched draw and an aim trajectory, all steadied by the Hunting skill.

Sharpening and Blacksmithing

Four whetstones, rough, fine, dragon and runed. Grind a blade for a few seconds and it keeps a honed edge for a number of blows, with a glint everyone can see. Blacksmithing rises as you craft, upgrade, repair and sharpen, for keener edges, more durability and cheaper repairs.

New skills

Ranching, Building, Tenacity, Endurance, Vitality, Exploration and Herbalist, with a herb table and dandelion and thistle tonics, beside Mining, Foraging, Sailing and more. Bonuses for the game’s own Cooking, Woodcutting, Dodge and Sneak, passive boss powers and professions.

Mounts

Ride your tamed wolves and boars on a saddle you craft and upgrade. Every mount, lox and asksvin too, levels up as you ride, adds to your carry weight, comes to your whistle and pulls a cart. A taming rope holds a wild animal while you tame it.

Portals

Bronze, iron and silver portals let more through as you go. Take carts through with their load, choose which tames follow, let enemies give chase, pay a toll for ore and travel faster by tier. Portal stations and a travel stone you carry reach any portal in the world.

Ships and crafting carts

Longship upgrades fitted at the mast: a hinged mast, a lantern, sail colours and patterns, a tent, side shields, a bigger hold and a surtling brazier. The surtling boost burns cores to push any ship, even into the wind. Crafting carts carry a workbench, forge, cauldron, stonecutter, artisan table or black forge.

World tools

A map shared by the server, guild wards, tar, feather and guck collectors, pressure plates and lifts, forty more of the game’s own pieces, locked tombstones and a training yard. Traders sell more, dungeons grow bigger and creatures roll past two stars.

Admin tools

Press F9 for every setting with its explanation. Admins also get a command search with suggestions, devcommands that work on a server, a spawner for any prefab, settings presets to save and load, and a log of what admins did. Drag it to any size.

Quality of life

Stations that fuel themselves from the chests around them, production timers, an item and recipe browser, a rotation gizmo, chest names, a weather forecast, a better chat, a hip lantern, bigger stacks and a bigger bag, a HUD you lay out yourself and hundreds of small switches besides.

Five languages

English, Russian, Spanish, Portuguese and Italian. Set Valheim to your language and the mod follows: messages, hover text, the guide, the admin panel and every setting’s description. The launcher and this site pick your language too.

One mod to rule them all

The mods it can stand in for

MidgardPlus can do the job of the mods below. You don’t have to choose, though: keep any of them installed and the matching part of MidgardPlus steps aside by itself, says so once in the log and keeps your setting saved, so two mods never fight over the same job.

Companions

Offline Companions

Farming

PlantEasilyMassFarmingTreesReborn

Storage and chests

Quick Stack Store Sort Trash RestockOdinsFoodBarrelsSmarterContainersAutomaticFuelAutoFuelLazyVikings

Slots and bag

Equipment and Quick SlotsAzuExtendedPlayerInventoryExtraSlotsInventorySlots

Archery

BetterArcheryBowPlugin

Skills and Blacksmithing

BlacksmithingCookingFarmingLumberjackingRanchingBuildingTenacityEvasionVitalityExplorationMiningForagingSailingPackHorseSmartSkillsProfessionsEnduranceHerbalistHuntingSNEAKerFermentingPassivePowersCartographySkillPathfinderSkilledCarryWeightReliableBlock

The skill mods by Smoothbrain and blacks7ar, and the ones like them.

Ships and carts

LongshipUpgradesSurtling BoatsCraftyCarts

Portals

TeleportEverythingQuickTeleportFastTeleportPortalStations

Saga Book and raids

AlmanacCustom RaidsValheim Fortress

World

TradersExtendedMax Dungeon RoomsStarLevelSystemWorld Advancement ProgressionDrop ThatDropMoreLootRecipeCustomizerLongerDaysServerSideMapProtectiveWardsTombstoneLockVenture Location ResetVenture Multiplayer TweaksVenture Floating ItemsTimedItemDestructionUsefulPathsSpearfishingOdinTrainingPlaceBetterNetworkingSmoothSave

Building

GizmoSearsCatalogFenceSnapPressurePlateSimpleElevatorsMore Vanilla Build PrefabsAdvancedTerrainModifiersFreeBuilderStructurallyImpossibleVenture Area RepairInfinityToolsNoRainDamageTarCollectorFeatherCollectorGuckCollector

Everyday comforts

VNEIMyLittleUIMinimalStatusEffectsHipLanternBetter WispsBetterLanternsInstantEquipIntermissionChatterBetterLaddersNoSmokeStayLitItemStacksBiggerItemStackMagniZenUIZenMapZenPlayerZenCombatZenHoverItemZenItemStandsZenWorldSettings

Admin tools

Server devcommands

Big tweak packs

ValheimPlusOdinsQOLAllTheBases

Step aside for other mods is on by default. Never step aside for keeps a job with MidgardPlus even when the other mod is there.

New content

Four horns, four companions

Each horn calls a Dverger who is already tamed and already yours, with a name everyone on the server sees. They sit in the player faction, so they fight whatever attacks you and never turn on you. Press E to send one ahead or tell it to hold, the same way you command a wolf.

Warrior, gatherer, builder, gardener

The warrior fights beside you, in whatever you give it to wear.

The gatherer would rather carry than fight. It walks over to what is lying around, picks it up, and files it into the chests nearby as it goes.

The builder looks after your base. It repairs damaged pieces, keeps fires and torches burning, and keeps smelters, furnaces, windmills and spinning wheels supplied from its own bag and the chests around them. It never feeds building wood into a kiln, and it leaves seed barley and flax for the next crop.

The gardener works your fields. Give it seeds and stand it on tilled ground and it sows rows in the same grid and spacing you would, working through every kind of seed in its bag. It plays by the rules you do: tilled ground, the right biome, other people’s wards and no build zones. It knows a crop by the plant that grows it, so crops from other mods count too. Being straight with you: it plants, it does not yet harvest, and the release notes say so.

Each wears its own colours, so you can tell them apart at a glance: warriors in the Dverger’s red, gatherers in green, builders in blue, gardeners in brown.

A hooded companion holding a lantern in a fog-filled pine forest at night
HornCallsCostRobe
Companion HornWarrior10 fine wood, 2 bronze, 4 deer hide, 10 greydwarf eyethe Dverger's red
Gatherer's HornGatherer10 fine wood, 8 leather scraps, 4 deer hide, 10 greydwarf eyegreen
Builder's HornBuilder10 fine wood, 20 stone, 10 resin, 10 greydwarf eyeblue
Gardener's HornGardener10 fine wood, 5 dandelion, 8 leather scraps, 10 greydwarf eyebrown

All four are made at a level 2 workbench.

They take jobs. Lead a companion to a Garden sign and it keeps that garden, harvesting, planting again and tending seed beds. Lead one to a kitchen and it cooks. A Household board shows who does what, what each one needs and what happened, and the harvest goes into the right barrel or signed chest. With Offline Companions installed, this part steps aside.

Arm them yourself

Every companion carries a 5×3 bag. Drop in a weapon, shield or armour and they put it on within a few seconds. What you give them stays yours: it is saved with them, so it is still on them after you log out, and if they fall it drops with their bag. The kit they arrive in is their own.

Leaving one behind has a price

Crouch and sound any horn twice to dismiss every companion you own, however far away. The ones near you drop their bags where they stand. The far ones stay where you left them until someone next goes near, then put down everything they had. To get your gear back, go and fetch it.

They find their way back

Anyone who falls more than forty metres behind is pulled back to your side, so you will not lose them the first time you take a portal. Leave food in the bag and they eat it when hurt.

They level up

Every companion earns its own XP and grows up to level 10 (the cap is a setting). Warriors learn from the damage they deal and the things they kill, with starred enemies worth more and bosses worth triple. Gatherers learn from every pickup, builders from repairs, finished plans and fuelling fires and smelters, and everyone picks up a little from each meal. Look at a companion to see its level and XP.

LevelXP to nextTotal XPHealthWarrior hitsWork speedGear they show
1750+0%+0%+0%none yet
221075+6%+5%+4%none yet
3390285+12%+10%+8%Leather, flint spear, wood shield
4600675+18%+15%+12%Bronze, after Eikthyr
58401,275+24%+20%+16%Iron, after The Elder
61,1002,115+30%+25%+20%Iron, after The Elder
71,3903,215+36%+30%+24%Silver and wolf, after Bonemass
81,6954,605+42%+35%+28%Black metal and padded, after Moder
92,0256,300+48%+40%+32%Carapace, after Yagluth
10max8,325+54%+45%+36%Flametal, after The Queen

Each level also heals them for 0.12% of their max health every 4 seconds (about 1.1% at level 10), and makes gatherers chop and mine 3% faster with a 2% chance of an extra item. Gear only shows once your world has beaten that boss; until then they wear the best your world has earned. It is only for looks, can’t be looted, and anything you give them yourself always wins. Settings: Companion levels, Companion XP multiplier, Companion max level and Companion gear by level, in 7 - Companions.

Jobs, barracks and the steward

With Companion jobs on, cooks take station orders, an alchemist taps your mead, gatherers haul a cart and a crew sits aboard your ship. Guard patrols adds waypoint torches, and a warrior walks from one to the next and keeps watch at each.

A single bunk (Small barracks) or a weapon rack (Weapon rack barracks) counts as a barracks now, no whole house needed. The rack gives every player their own shelf of companion gear. With Companions rest in beds on, they heal resting by any bed, modded beds too.

Hirðstjóri is the barracks steward. He stands where you put him and can’t be hurt. Talk to him to see all your companions, near or far, and give them orders: follow you, stay, or guard by him, work a garden or kitchen near him, and get dressed from your bag or the chests around him. He counts as a barracks too. Turn on Barracks steward and build him from the furniture tab.

The Move aside key, new in 1.55.1, sends your own companions and tames right in front of you a few metres to the side. It’s your own key.

Portals that grow with you

Three new portals, each built with the metal it lets through. Copper and tin first, then iron, then everything.

Each is the normal portal’s recipe plus ten bars of its metal. What you may carry depends on the portal you step into, and they link by tag to any portal, the game’s own included. Each glows in its metal’s colour and says what it lets through when you look at it. Tiered portals under 0 - Features takes them out of the build menu.

Turn on Portal destination picker and Shift+E on any portal lists every portal in the world, with the biome it stands in and how far away it is. Pick one and you go straight there, no matching tags needed. What you carry is still checked against the portal you stand at, and tames following you come along.

Portals do more now as well: carts go through with their load, you choose which tames follow, enemies can give chase, a toll can be paid in ore and trips get faster by tier. Portal stations and a travel stone you carry reach any portal in the world. Each part steps aside for TeleportEverything, QuickTeleport, FastTeleport or PortalStations.

PortalExtra costWhat may pass
Bronze portal10 bronzecopper, tin and bronze, as ore, scrap or bars
Iron portal10 ironall of that, and iron
Silver portal10 silvereverything, like the stone portal from the Ashlands

Craft from the chests around you

Build, craft and repair with what is sitting in the chests nearby, instead of carrying everything to the workbench first.

The recipe list counts what is in your bag and in the chests within 20 metres. From 1.5.1 each amount shows what the recipe needs, the way the game does, in gold when the chests make up what you are not carrying; hover it to see how many are on you and how many are in the chests. It only reaches chests you built and are allowed to open, never a tombstone or a companion’s bag, and nothing inside a ward you are not permitted in. Off by default, like everything else: turn it on under Containers.

Also added

Storage and recipes

A longhouse interior at night, iron-banded chests lining the wall by a fire pit

Reinforced Chest

An iron-banded chest with an 8×4 grid. Built with the hammer under Furniture. Costs ten fine wood and four iron.

A viking forge at night, an anvil beside glowing coals

Craftable materials

Three things you could only find before. These are additions. Every normal drop and spawn is left as it was.

ItemYieldCostStation
Chain14 ironForge · level 2
IronNails201 ironForge
Tar48 resin, 4 coal, 2 bloodbagWorkbench · level 3

The host’s world, the host’s rules

Join a server and it hands you its settings. They override yours while you’re connected, and you get yours back when you leave.

So nobody has to compare config files before a session, and nobody can quietly hand themselves free building on someone else’s world. If your version differs from the host’s, the client uses what it was sent and logs a warning instead of drifting out of sync.

Running a dedicated server? Install BepInEx, Jotunn and MidgardPlus on it too. It writes its own midgardplus.cfg the first time it starts, and that file is the one that counts. Edit it while people are playing and the change reaches everyone connected within a second or two.

See it

Media

Short pieces about what MidgardPlus adds to your world. No sound needed, but they are better with it.

Villages under threatThe Hearthguard hold their ground against the Ashen Host. 50 seconds.
The HearthguardWho they are and why they are out there. 35 seconds.

Made by Odin the Red. Streamers and video makers are welcome to use these; there is more in the streamer kit.