Launcher 1.5.121
09 Nov 2026, 06:20 UTC
Shows what's new in 1.60, the big new stuff for 1.60 and a Megin page with its switches
- It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
1.60.0
current
09 Nov 2026, 04:50 UTC
A big one. Horses you can tame and ride, dragons that finally sit you in the saddle, every legendary special going off, and Odin himself coming down to greet you at the spawn stones.
It's a minor version, so the server and everyone who joins need 1.60.0 at the same time. Nearly everything new starts off, and the few things that start on say so below.
Grab the launcher at midgardplus.odinthered.dev, it picks your language and keeps everything in step.
Horses
- Wild horses. With
Horses on, small herds roam the Meadows by day and run from you like deer. Feed one carrots, turnips, barley or raspberries until it trusts you. Server setting, off by default.
- A real horse. It has its own body, its own rig and its own walk, trot and gallop, not the deer's. Eight coats with shades, a mane and tail, and bloodlines that make a horse Sturdy, Swift, Tireless or Surefooted.
- Saddle up. Craft a Horse saddle at a level 3 workbench. The saddle is locked to its back and stays put at a full gallop, and it's the fastest mount you can ride.
Dragons
- The saddle sits on the back. The dragon saddle used to float above the dragon. Now it sits on its real back and moves with it on the ground and in the air.
- You sit in it. The rider sits down in the saddle instead of hovering over it. Getting off a big dragon on the ground puts you down beside it, not on its back, and jumping on the saddle never throws you off.
- Dragon fury. Wild dragons call down a big attack of their element every 12 to 18 seconds: a ring of meteors, an ice nova, a chain of lightning, a toxic eruption or a wind slam. Everyone nearby sees it.
- Better bodies. The Swamp and Ash dragons wear the big Terror Bringer body now. The Dusk dragon stopped glowing white, no dragon starts in Moder's body, and a raised dragon grows to the full size of its wild kind.
Dragon fury starts on, but you only meet it once Wild dragons is on, and that stays off. Riding needs Dragon riding, also off by default.
Legendaries
- Every special goes off. Every legendary's charged special fires now and gets its big moment. The melee storm weapons loose theirs with the form key, they needed a bow draw before.
- The Hel-gate ride goes through a foe right in front of you instead of refusing to start.
- Easier on the eyes. Specials, storms and landings stopped whiting out your screen. Hit sparks are smaller and the element burst on hits rests 1.5 seconds between goes.
- Rings on the ground. Tyrfing's doom opens with a crack of fire and keeps burning on the blade. Dainsleif's legacy and Mistilteinn's bane land a ring on the ground so you see them hit.
- They show how far they've grown. From Risen a legendary glows in its own colour, from Ascended embers rise off it, and at Mythic a glow follows your feet.
Legendary presence is on by default, turn it off for a plain look.
- Heirloom balance by default.
Legendary balance starts on Heirloom: a legendary hits 1.5 times your best normal weapon of its kind, keeps up as you find better ones, never drops below Progression and raises skills faster. Progression stays for boss-paced servers, and existing configs keep their value.
- The big look by default.
Legendary effects starts on Full now. Tame and Light are still there if you want a calmer screen.
White winters
- Snow at home. With
Seasons in winter and White winters on, snow settles on outdoor roofs, the grass frosts over and the ground goes white. It only changes the look and goes back in spring. Server setting, off by default.
Under the sea
- Three sunken plates. Three rune plates lie in the sunken towns and they read in order, whichever town you find first. Hugin speaks on each one.
- The Sjø-folk merchant pays out. Read all three plates and he hands you a treasure chart once, or two pearls if sea charts are off. After the Elder his stock grows by a mead base for every plate you've read.
- One fish pool. The fish schools share one pool of at most 40 fish. A sunken town loading in stopped making dozens of fish in one frame, so no more hitch there.
- Sea Lung and the meads have their own low poly models and icons. The Sea Lung is leather and bronze with a glowing sea glass window, and each mead comes in its own clay flask.
All of it needs Underwater world, off by default.
Odin and the Lantern Ring
- Odin comes down. The first time a character arrives, the sky goes dark, lightning strikes and a Bifrost beam brings me down onto the spawn stones. I greet you and tell you about the mod and F9, then I go back up the beam the way I came.
- My pages. Shift + E on the spawn stones, the boss stones or the Sacrificial Stone, opens my pages any time. On by default, turn off
Odin at the spawn stones if you don't want me around.
- Clearer ring tutorial. The steps say plainly what to do, and the prompts are a size you can read and stay clear of the ring bar.
The Midgard Plus cape
- A cape for everyone. Every character gets one Midgard Plus cape the first time they log in with the mod. Moss green with the bronze mark on the back, and while you wear it your skills rise 5% faster.
- Starts on.
Give the MidgardPlus cape on first login is a server setting and it's on, even with Settings added by updates start off. MidgardPlus cape skill boost sets the boost from 0 to 10.
Rune devices
- Lively contraptions. Bellows and rockets push from where they sit, so one on the side turns the machine and two facing apart spin it. Wheels grip and drive the way they point while it runs on a battery, and a hit from your weapon starts or stops it.
- Flush glue. Glue squares a piece up with what it's glued to, so planks sit flush.
- Spring and stake. The Fjodr spring throws the machine off the ground, or throws you about 4 m up with no fall damage. The Stikill stake pins it where its point touches the ground or a wall, so a stake and a bellows spin it round like a windmill.
- The Jafnsteinn levels the machine again after a wobble.
These need Contraptions. Lively contraptions and Rune springs and stakes are server settings, off by default.
Building
- Untarred shingle roofs. Plain wood shingle roofs without tar at 26, 45 and 67 degrees, with ridges and corners. Small straw and darkwood roofs are trimmed now, so the texture keeps its size. They come with
Flat and small roof pieces, off by default.
- Sturdy steep beams. With
Sturdy steep beams on, beams and roof crosses at 67 degrees hold up a roof like a 1 m pole of the same wood. Off by default.
- Leave pieces out. List any Midgard Plus building pieces you don't want in
Building pieces left out and they're gone from the hammer. Pieces you already built stay.
- Build in caves and crypts. The inside of a cave or crypt stopped counting as a no build place while you build there. Boss rooms stay shut during the fight.
Around the world
- World spawn rate.
World spawn rate multiplier sets how often wild creatures turn up, from 0.1 to 5. Creature limits, raids and spawners stay as they are, and 1 keeps the game's own pace.
- Clear wild bushes. With
Cultivator clears wild spawners on, middle click a wild berry bush, mushroom or thistle with the cultivator and it's gone for good. Off by default.
- Boss offerings. Write only a count, like Eikthyr: 5, and the altar keeps its own item. Handy if you just want fewer trophies.
- Favourite portals. Click the diamond on a row in the portal picker and that portal stays at the top. It's saved per world on your character.
- Halloween is over. Hallow creatures, the Hallow King and the night pumpkins only drop their loot from 10 Oct to 2 Nov now. Admins can still spawn every item.
Crafting and the tame window
- The Hall look for crafting. With
Interface style on Hall, the crafting window gets solid panels, category chips you can read and the amount right by the Craft button. Each recipe you can make shows how many, counting what the chests nearby hold.
- Your tame as a card. The tame window shows health, food and love bars, whether it's carrying or growing, its mother and father, and babies close by. With Hall it gets the gold frame too.
- Coins weigh nothing. Coins weigh nothing now, in your bag, in chests and in the wallet. On by default, a server setting.
Interface style starts on Classic, so nothing changes until you pick Hall.
Fixed
- Less stutter. Dragon claws, bites and gusts stopped hitting a hundred trees and walls at once, so fights near dragons no longer freeze the game or chew through your base. Chests and your bag open faster, and saddles, dragon backs, steep beams and white winter roofs stopped doing extra work.
- Calm tame horses. Tamed horses, deer and hares stopped running from every fight and from you. They stay by your side now.
- Staff of protection. It shields your party and guild mates again when friendly fire is off. Real hits between friends are still blocked.
- Terrain height limit. Lowering it stopped pulling back ground you already dug or raised past it, so your bases stay standing. New digs still follow the limit.
- Lost villages trade again. A village the Ashen Host took in a raid before 1.58 goes back to its own folk, and its trader deals with you again.
- Controller in chests. LT and X in a chest stopped getting stuck in the equipment panel.
- Smaller saves. With
Living Water on, finished sea event markers and far off octopus swarms stopped piling up in the save on long sessions.
- Tamed animals. Tamed deer and horses stopped throwing errors when they look for a target, attack or eat.
- Midgard Plus. The game text calls the mod Midgard Plus everywhere now, in every language.
- Rune hearth shows its real full charge.
- Item stands. Items on stands lost their loot sparkles, and big ones shrink to fit.
- Ultrawide title screen. The title picture shows whole with dimmed sides, and the menu, logo and version follow it.
Megin 0.5.0
09 Nov 2026, 04:50 UTC
Made for MidgardPlus 1.60.0. A big Megin update.
Mímir’s questions are on, every other new part starts off. Turn on what you want in F9 or the launcher.
- Mímir’s questions. Mímir (the one who remembers): the first time you use his well he asks you twelve questions, reads who you are and names your affinity. Swear it for free or choose yourself.
- Asking again. Shift + E at the well asks again. Two switches turn the questions and the first pick off.
- The Megin catalog. 199 new powers and 10 techniques, sorted in families. Each family has its own switch, and there’s one main switch over all of it.
- Powers that cast for real. 72 attack and move powers: bolts, volleys, the lance, bursts, strikes, marks, traps, blinks, swaps and six Megin weapons you forge. The chain powers, Reiðarslag (thunder stroke), Lokrúm (locked room) and Hendr bergs (hands of the hill) stay out until they work right.
- Nine form families. Each with its own server switch: Fylgja (spirit beast), Hollow hall, Bifröst gate (the rainbow bridge), Fetch, Níð curse (scorn), Bound will, Galdr song (spell song), Draugr oath (the walking dead) and Vengeance store. Cleansing fire, the Fylgja raven and Taumr (the rein) stay out for now.
- The Veiðiþing at Ýdalir. Veiðiþing (the hunters’ assembly) at Ýdalir (the yew dales): four trials. Pass them and you get Ullr’s tablet (Ullr, god of the hunt and the bow), and with its own switch, contracts only tablet holders can take.
- Masters teach techniques. Masters teach techniques now and take their Virðing (respect) for it. Technique mastery is saved and checked by the server.
- Death arts. Death arts share one hook, so two of them never fight over the same death.
- Norse names. Every Norse name shows what it means under it, in your language.
- Builder list. Powers you learn from the catalog sit in their own list in the builder that scrolls, so they never cover the oaths or the buttons.
- Needs MidgardPlus 1.60.0. Update both together.